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Toy Soldiers War Chest drops on August 11

Toy Soldiers War Chest

Toy Soldiers War Chest is almost here!

Remember a few weeks ago when a certain video dropped for Toy Soldiers War Chest?  You know the one I’m referring to– the one that suddenly dropped He-Man and G.I. Joe characters firmly into the middle of the pixel carnage of video game combat?  Remember the anticipation that was experienced by video game fans everywhere at the thought of being able to take your favorite toy lines and pit them against each other?

The wait is nearly over.  Toy Soldiers War Chest hits Xbox, Playstation, and PC on August 11, 2015!

Continue reading

Nerdist News Discusses Toy Soldiers War Chest

Last week, the teaser trailer for Toys Soldiers War Chest blew the collective minds of video gamers everywhere.  With its mash-up of armies both inspired by and from classic 80’s toylines, action figure collectors everywhere cheered with glee at the thought of pitting He-Man against Duke and the Masters of the Universe vs. G.I. Joe.

It seems that toy collectors weren’t the only ones that geeked out over Toy Soldiers War Chest.  The always lovely Jessica Chobot of Nerdist News offered her own commentary on this genre-smashing RTS game.  Check out the video below:

However, that’s not all. New images have surfaced from the game itself that offer a few tantalizing clues as to what exactly Joe fans might see within the game itself. Continue reading

Toy Soldiers War Chest Brings G.I. Joe to the Fight

Toy Soldiers War Chest

It’s been FOREVER since I’ve played Toy Soldiers, the video game from Signal Studios in which small toy soldiers battle for control of a World War I diorama.

Now, imagine my surprise when I stumbled across a video for Toy Soldiers War Chest: The Game of Toys Legendary Heroes edition that showcased all manner of toy lines duking it out. Imagine my further surprise when He-Man and Battle Cat from Masters of the Universe made an appearance.

However, nothing could prepare me for the tiny cameo at the end of the video, right around the 2:05 mark. Continue reading

Podcast: What’s on Joe Mind episode #54

The guys at What’s On Joe Mind have been going at it for over a year now!  Covering a full slate of topics from figures to voice actor interviews to convention news, this is the longest running Joe podcast on the web.  (Even if they never post their updates here!)

Check out the synopsis of episode #54, including a surprise bit by a hack website admin.

This week we step back into the shadowy depths of the fandom to find the person responsible for the very cool, but very outlawed fan made video game, GI Joe: The Attack on Cobra Island.  A crack team of WOJM investigative reporters, seasoned by watching 20/20 tracked down the lead designer of the game, known to us as Lord Skiff (aka Range Viper).  Skiff, or Skiffer as Mike likes to call him, agreed to a clandestine interview.  TO protect his privacy, Skiff asked that we disguise his voice.  He’s an every day collector and fan just like you and me.  Find out what he has to say about his game, the C&D issued by Hasbro’s lawyers and its foggy future.  Rounding out the first half of the program, our buddy and admin of JoeBattlelines.com, Fred Meyer (aka Leo T. Dragon) gives an indepth review and historical lession of the 2002 JoeCon Crimson Strike Team set.  Following halftime we were joined by Michael (aka Counterpunch) co-host of the Seibertron.com Twincast Podcast to discuss the atmosphere at BotCon and some of the differences and similarities of the opposing fandoms.  You’d be surprised at what we discover.  After our good byes with Counterpunch, we dip into the mailbag for some JoeCon related questions.  In the news, Chuck GUSHES about the new YoJoe.com layout.  The rest of us admit, it is AWESOME!  THe GIJCC unveils Stormavik and the first figure of the opposing faction – you get our reactions. All this and a ton more, PLUS we debut our new ORIGINAL theme music by composer Mat Howlett!!  The countdown to JoeCon 2012 continues!  Join the fun, won’t you?

Apparently they’ll let anyone contribute!

Check it out below:

 

EA’s “Rise of Cobra” movie tie-in game reviewed!

GI Joe: Rise of Cobra for Xbox 360

GI Joe: Rise of Cobra for Xbox 360

It’s been a long time since I’ve been able to say this but I’ve posted a new review here at JBL.

EA’s third-person arcade shooter version of G.I. Joe: The Rise of Cobra hit store shelves this week and fans have been wondering “Is it worth the purchase?”

Read the review and find out!  It’s the first of many reviews to hit in the coming weeks.

EA Games launches “Rise of Cobra” website!

Here’s the official press release:

Today G.I. JOE fans worldwide can head to the recently launched G.I. JOE The Rise of Cobra The Game community web site to declare their allegiance in the epic battle of G.I. JOE and COBRA and set up a “base of operations” to get all the latest news and information on the upcoming video game. Users can share battle strategies and talk about the game on the EA forums, visit the official G.I. JOE The Rise of Cobra movie site, sign up for the G.I. JOE The Rise of Cobra newsletter to get classified intelligence in real time, get their own G.I. JOE or COBRA badge to show their allegiance on Facebook and MySpace, and battle ninjas and defend their base from COBRA in G.I. JOE mini-games (coming soon). Fans will also be able to declare their allegiance to G.I. JOE or COBRA by using the site’s faction switcher to customize their G.I. JOE experience while browsing.

G.I. JOE and COBRA operatives who choose to download certain “intel files” from the site will even be awarded with a secret access code to unlock additional top-secret G.I. JOE downloadable content!

The new G.I. JOE The Rise of Cobra community web site is now live at www.GIJOE.EA.com.

G.I. JOE The Rise of Cobra hits stores on August 4th, and will be available for the Xbox 360, PlayStation 3, Wii, PlayStation 2, Nintendo DS, PlayStation Portable (PSP) as well as mobile phones.

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New daily wallpapers from EA’s “Rise of Cobra” game!

GI Joe: Rise of Cobra for Xbox 360

GI Joe: Rise of Cobra for Xbox 360

Feel that your desktop is caught in a rut?  Do you suffer from “wallpaper ADD” and change your background 3x a day?  The good folks at EA can help!

Check out EA’s “Daily Download” featuring images from the forthcoming arcade-style G.I. Joe: The Rise of Cobra game!

(Thanks go out to Django of the JBL forums for the heads-up!)

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G.I. Joe: The Rise of Cobra E3 2009 Trailer

GI Joe: Rise of Cobra for Xbox 360

GI Joe: Rise of Cobra for Xbox 360

If you weren’t at E3 2009 this year and missed the debut of EA’s latest G.I. Joe: Rise of Cobra game trailer, don’t fret!  The good folks over at Team Xbox have the trailer available in both standard and high definition versions.

Check out the trailers HERE!

E3: Hands-on review of “Rise of Cobra” game!

IGN.com’s Greg Miller was treated to a “hand’s on” preview of EA’s forthcoming “Rise of Cobra” movie tie-in game.

COOOOOOBRRRRRRRRA!

June 2, 2009 – Back in March, G.I. Joe superfan Hilary Goldstein sat down and cranked out a lengthy GDC preview all about G.I. Joe: The Rise of Cobra. Hil covered how many playable characters are in the game (12 with an additional four unlockable Cobra guys), when it’s set in the timeline (after the upcoming movie), and the fact that there’s two-player co-op (but it’s not online).

Now, three months later, you’ve got me — admitted G.I. Joe noob Greg Miller. The only thing I really have to add to this IGN goldmine of G.I. Joe knowledge is some hands-on impressions, so let’s get to it, eh?

Now, he won't confuse his backpack with the other backpacks.
Now, he won’t confuse his backpack with the other backpacks.

If you’re just joining us, go read Hil’s preview, but if you’re too lazy to do that, G.I. Joe is an arcadey action game in the vein of Wolf of the Battlefield: Commando 3 and Assault Heroes. Two Joes start a level and begin mowing everything down that is in their way. Hack and slash, run and gun, it’s whatever you want to call it. You can take cover, pick up power-ups, and more, but the whole point is to just kill everyone in your way and blow up any barrels you run into.

Now, there is a bit of strategy to it. For my demo — just like Hil’s — it was Storm Shadow and Heavy Duty leading the fight. Storm Shadow could attack a bad guy with his swords, kick the foe into the air, and let me (as Heavy Duty) blast the enemy with my gatling gun. The whole time we were wailing on the bad guys and strafing around the jungle scene, we were racking up massive points and multipliers. Getting the best score is the whole point of G.I. Joe, and getting the most out of your multiplier means you need to keep killing stuff and stay alive. Health is represented by a three-part triangle and will regenerate if you can get out of an enemy’s way.

Really, that’s all there is to say about Joe. You just go through the levels mowing everything down. If you’re playing by yourself, you can switch characters at anytime while tackling the game’s three difficulties; there are going to be 20 missions with about two to five sections in each mission; and dialogue pops up in text boxes with the speaking character’s image (there are no voices for the conversations).

Die, robot!
Die, robot!
E3 2009: G.I. Joe: The Rise of Cobra Hands-on

Back when Hil wrote about Joe, he said the game wasn’t looking on track to becoming a game of the year contender. I agree with that sentiment and am willing to take it a step further and tell you I’m a bit worried about how the final product is going to shape up. The graphics look kind of rough, the gameplay seemed a bit repetitive, and it just didn’t strike me as all that much fun. However, this is a preview so there’s plenty of time for those issues to get amended and you need to remember I have no vested interest in the G.I. Joe franchise.