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G.I. Joe news, action figure reviews, and discussion

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“GIJoe: Rise of Cobra” movie adaptation from IDW Publishing.

IDW Publishing has released the following information regarding their adaption of the Stephen Sommers’ film “GIJoe: The Rise of Cobra”.  The trade paperback is scheduled to be in stores sometime in June 2009.

G.I. JOE Adaptation TPB
Denton Tipton (w) • Casey Maloney (a)

The official adaptation of this summer’s highly anticipated film, G.I. Joe: Rise of Cobra! G.I. JOE is a highly trained, classified special operations unit composed of men and women from around the globe. Officially, these warriors don’t even exist. Few know the truth—that G.I. JOE fights a secret war, as the first and last line of defense against forces that seek to plunge our world into chaos. Wherever there’s trouble, G.I. JOE is there. NOW YOU KNOW, AND KNOWING IS HALF THE BATTLE.

E3: Hands-on review of “Rise of Cobra” game!

IGN.com’s Greg Miller was treated to a “hand’s on” preview of EA’s forthcoming “Rise of Cobra” movie tie-in game.

COOOOOOBRRRRRRRRA!

June 2, 2009 – Back in March, G.I. Joe superfan Hilary Goldstein sat down and cranked out a lengthy GDC preview all about G.I. Joe: The Rise of Cobra. Hil covered how many playable characters are in the game (12 with an additional four unlockable Cobra guys), when it’s set in the timeline (after the upcoming movie), and the fact that there’s two-player co-op (but it’s not online).

Now, three months later, you’ve got me — admitted G.I. Joe noob Greg Miller. The only thing I really have to add to this IGN goldmine of G.I. Joe knowledge is some hands-on impressions, so let’s get to it, eh?

Now, he won't confuse his backpack with the other backpacks.
Now, he won’t confuse his backpack with the other backpacks.

If you’re just joining us, go read Hil’s preview, but if you’re too lazy to do that, G.I. Joe is an arcadey action game in the vein of Wolf of the Battlefield: Commando 3 and Assault Heroes. Two Joes start a level and begin mowing everything down that is in their way. Hack and slash, run and gun, it’s whatever you want to call it. You can take cover, pick up power-ups, and more, but the whole point is to just kill everyone in your way and blow up any barrels you run into.

Now, there is a bit of strategy to it. For my demo — just like Hil’s — it was Storm Shadow and Heavy Duty leading the fight. Storm Shadow could attack a bad guy with his swords, kick the foe into the air, and let me (as Heavy Duty) blast the enemy with my gatling gun. The whole time we were wailing on the bad guys and strafing around the jungle scene, we were racking up massive points and multipliers. Getting the best score is the whole point of G.I. Joe, and getting the most out of your multiplier means you need to keep killing stuff and stay alive. Health is represented by a three-part triangle and will regenerate if you can get out of an enemy’s way.

Really, that’s all there is to say about Joe. You just go through the levels mowing everything down. If you’re playing by yourself, you can switch characters at anytime while tackling the game’s three difficulties; there are going to be 20 missions with about two to five sections in each mission; and dialogue pops up in text boxes with the speaking character’s image (there are no voices for the conversations).

Die, robot!
Die, robot!
E3 2009: G.I. Joe: The Rise of Cobra Hands-on

Back when Hil wrote about Joe, he said the game wasn’t looking on track to becoming a game of the year contender. I agree with that sentiment and am willing to take it a step further and tell you I’m a bit worried about how the final product is going to shape up. The graphics look kind of rough, the gameplay seemed a bit repetitive, and it just didn’t strike me as all that much fun. However, this is a preview so there’s plenty of time for those issues to get amended and you need to remember I have no vested interest in the G.I. Joe franchise.

AMCTV.com: “The Secret Influence of Comic Books”

An article by Nick Nadel at AMCTV.com has this to say about this summer’s release of G.I. Joe: The Rise of Cobra:

G.I. Joe: Revenge of Cobra
snake-eyes-125.jpg
If there is anything even remotely cool or interesting about Stephen “The Mummy” Sommers’ take on the “Real American Hero,” you can thank longtime G.I. Joe comic book scribe Larry Hama. Through his work on the comic (which at one time outsold The Uncanny X-Men) and on the filecards that came with the action figures, Hama established the many character traits and story points that fans know and love: Storm Shadow and Snake Eyes being part of the same mysterious ninja clan? Drawn from Hama’s own background in martial arts and Japanese history. Cobra Commander’s transformation from an average guy to a maniacal extremist? That’s Hama too. Snake Eyes and Scarlett’s romance? A Hama creation that was more complex than the cartoon’s simplistic Duke/Scarlett flirtation. The fact that Sommers brought Hama in as an on-set consultant speaks to the writer’s influence on the franchise. Though even he couldn’t stop the filmmaker from bringing in those silly accelerator suits.

The original article may be read HERE.

Hasbro gears up for biggest summer in company’s licensing history!

 

Hasbro logoPAWTUCKET, R.I. – June 2, 2009 – The Entertainment & Licensing Division of Hasbro, Inc. (NYSE: HAS) today announced that the combined licensing programs supporting the movie releases of TRANSFORMERS: REVENGE OF THE FALLEN and G.I. JOE: THE RISE OF COBRA has surpassed Hasbro’s licensing milestones based on the number of deals signed, variety of products spanning major licensing categories, and retail distribution of the goods worldwide.  Hasbro will arrive at the Licensing International Expo in Las Vegas on June 2, 2009, with more than 350 licensees on board to bring TRANSFORMERS and G.I. JOE movie-related products to market this summer and beyond.

 In association with Hasbro, the new DreamWorks Pictures and Paramount Pictures live-action movie, TRANSFORMERS: REVENGE OF THE FALLEN, will debut on June 24, 2009 followed by G.I. JOE: THE RISE OF COBRA from Paramount Pictures and Spyglass Entertainment on August 7, 2009. 

 “Two back-to-back releases of live-action films based on Hasbro’s powerhouse boys action brands has created the perfect global storm from a licensing perspective,” said Bryony Bouyer, Senior Vice President of Licensing, the Americas at Hasbro.  “The combination of these time-tested, proven brands supported by major theatrical premieres presents a rare opportunity for licensees to confidently drive new and innovative products into the worldwide market.”

 

 

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MTV Movie Awards “Rise of Cobra” movie clip

In the wake of the 2009 MTV Movie Awards, the first extended clip of “Rise of Cobra” has been released.  Accelerator suits, the destruction of the Eiffel Tower, the Baroness checking out footwear, and Storm Shadow!

Love it?  Hate it? Miss the days of Cobra-La and the Broadcast Energy Transmitter?

Discuss this in the forums!