Alexx Shorts: PoC Recondo

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Alexx Shorts: PoC Recondo

Postby Alexx » Sat Nov 20, 2010 5:33 pm

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Recondo is back! Well, he was back in the recent internet seven pack, but he honestly didn't interest me all that much. In fact, I guess you can say that about the general classic Recondo look. I very much liked his JvC figure, but it didn't really seem like Recondo, either. Good for me, I guess, since the original didn't interest me, but the figure could have easily been someone else all together.

So now Recondo has an update that pulls from his classic look. It's obviously Recondo, but doesn't have the classic look that begged for a monocle. Granted, this one seems to follow TRU Spirit's lead and makes another Predator reference in that Recondo looks alot like Jesse Ventura, but I don't really count that as a bad thing. They got the moustache, and they got the hat. Heck, they even wrapped up his sniper rifle like his original gun! So lots to love here.

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...unless someone randomly sculpts him to look down all the time. You may have already heard about this and how disappointed folks were with a figure that looked like it was obviously going to be awesome. The problem is all in the neck.

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Compared there is Zartan's neck, which sticks out a bit but goes up. Recondo's neck JUTS OUT. I mean, look at that! They could have saved it by moving the ball back and having it point up, but they just jutted that neck out there and stuck a ball on the end of it. If at any time during this review you see him looking up, then his head is off the ball and resting on it to get the look I wanted. Frustrating!

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The only other way to get him to look forward is above: arch his back all the way back. Thankfully it doesn't matter with the vest on. Still, it doesn't fix it completely. Lets move on, though. That is arguably his most irritating flaw.

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Here he is with the vest, and to move into something happier: it looks awesome! There's lots of little details on the figure, but the coolest are the GPS/phone thing and the darts on his arm.

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The figure really does look awesome, even with his flaws. Speaking of flaws, though...that hat just does NOT stay on. It's very hard plastic and doesn't grab the head at all. If it was a tiny bit smaller and made of a little more rubbery plastic, it would be perfect. Sadly, it's just another thing that made it frustrating to pose this figure.

I'm torn, though, and you'll see that as we get into the accessories.

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LOTS of accessories! Great accessories! Most of them can fit on the figure, too. Still, they're a little hit and miss, and sometimes the function gets in the way. First off: the funky mask.

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I love it, but I dunno what to do with it. I kinda wish it hung off his backpack. It would add to the idea that his backpack is obviously a bunch of stuff roped together, and a tribal mask hanging off it would make him look so well traveled. Of course I love how it fits, and I could see him stalking baddies in the jungle, making himself look like a monster. I suppose I would like it better if the figure worked better, so I can't fully say that I don't like it or that I don't have any imagination for it. It's just made awkward by an awkward figure.

As you can see, though, one thing I love is those axes! Once again, though, there's always a down side to each item. They stow on his side, but they get in the way when they're there.

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With so much backpack, why not have them stow back there? I don't know why a lot of the items didn't stow back there.

One thing I really wana touch on, though, is a complaint I've heard in a few places about him not being able to hold his weapons realistically.

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I don't know what it is, but when people say a figure can't do that, I always tend to find a way that they can. Maybe people are just afraid to push the arms further? I'm not saying that it's perfect here, but the arms DO stay in that position. I've have figures where the hands keep popping off of the two handed position, but Recondo worked pretty well. Yet another point that has me torn on the figure.

The final pieces are the most interesting, and possibly most strange. While bear traps are better than a barbed wire for catching folks....man, it's nasty! Also, why the heck does he have one of 'em attached to a cord on his backpack?

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I am, of course, not saying that they are a bad addition. I do think, though, it's a good contrast to Dusty. While Dusty comes with just the right amount of useful accessories, I think Recondo comes with just over the amount. Some great stuff, but a little too much. Anyway, the bear traps even work a little like an action feature, because they stay open until you put a foot in them. There's even a foot peg so they stay on!

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Once again: man that's nasty! Trappin' a dude in one of those. And the teeth are huge! Looks like a super bear trap, but it's just for catching people! G.I. Joe is getting a heads up on Cobra in terms of how many murderers they are employing. You don't pull out the bear traps unless you enjoy it.

So to sum up: I don't think I've ever been more torn on a figure, so I'll pro and con it.

Pros: Holds his weapons realistically, very cool weapons, presentation is an A+, can do a perfect kneeling position

Cons: Always looking down, hat falls off constantly, accessories store in the strangest places, you have to work a bit to get those realistic weapon poses

I'm not completely sure what to tell you. If you're a customizer or not afraid to cut some stuff, I've seen people correct the neck problem. That may not be the only problem for you, though. I don't regret buying him, but his frustrations probably mean I won't be picking him up that often. I want to, 'cause he looks awesome and comes with cool stuff, but I want him to look in different directions without having to put work into it, and I want him to move into realistic positions with his weapons without - once again - having to put work into it! One way or another, he is a bit of a disappointment, considering how cool he looks. I'm not going to tell you he's a buy, but I'm not so sure he's a skip, either.

See? Perhaps you'll just have to go by the review and stick to the fact that I don't regret buying him. But man, is he annoying.

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Well, maybe not as annoying as him.
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Re: Alexx Shorts: PoC Recondo

Postby KINGOFNOD5 » Sat Nov 20, 2010 6:49 pm

to be honest nothing really irratates me about this figure the looking down is kinda sucky but I make it work as fro everything else well....he looks better then the 7 pack recondo
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Re: Alexx Shorts: PoC Recondo

Postby Megaduce Flare » Sat Nov 20, 2010 6:59 pm

Great review as always Alexx :) It's a little disappointing that Recondo has the "hunched over" neck problem.

I haven't opened mine yet, not that this will stop me, but it is good to know what I'm getting into. I can't think of too many figures that have this problem, only the RoC Night Creeper & the 3.75-ish Mark 4 & 6 Iron Man figures come to mind. You'd think something like this would have been fixed before the figures went into production.

Also, nice Jurassic Park reference, as well as the variation of the joke you did with PoC Dusty & the Cobra Trooper.
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Re: Alexx Shorts: PoC Recondo

Postby Dusty Ayers » Sat Nov 20, 2010 11:10 pm

For every reason why Dusty and jungle Duke work this figure fails. The neck thing just kills this figure for me and that is a shame because this line is a rocketship. Just look at the future figs like Lowlight and Skydive.
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Re: Alexx Shorts: PoC Recondo

Postby Alexx » Sun Nov 21, 2010 9:18 am

KINGOFNOD5 wrote:to be honest nothing really irratates me about this figure the looking down is kinda sucky but I make it work as fro everything else well....he looks better then the 7 pack recondo

Yeah, I was really unsure about the final verdict. I DO like 'em! It's just...ya know, when I pose say, Jungle Duke, it's fun! When I'm posing this guy, it's a total frustration. The looking down thing actually creates a lot of serious a**-kicking poses, but one thing I absolutley hate when it comes to action figures is figures that only do one thing. That's why I hated action features when I was little; it took my versatile actor and made 'em a one trick pony. If I want Recondo to look anywhere else I gotta pull the head off and rest it on the ball. And then (as you could tell from the review) I'm so torn because he's just so awesome! I should have displayed it on here (forgot to) but he does a GREAT kneeling pose! Hard to get with a lot of figures. If they had just fixed some of the real annoying parts he would have been a total recomendation. It's good you're getting a kick out of him, though! I figured I was the guy to look past a lot of stuff with figures, but I guess I failed in this respect. I want to love 'em like the other awesome ones, but none of the others gave me these problems - obvious problems that should not have gotten past the designers.

Megaduce Flare wrote:Also, nice Jurassic Park reference, as well as the variation of the joke you did with PoC Dusty & the Cobra Trooper.

Yay! I was hoping someone would get the Jurassic Park thing. And I was totally gona have the Trooper scream about how he prefers Dusty's traps to these, but I forgot! Good to know the point got across anyway.

Dusty Ayers wrote:For every reason why Dusty and jungle Duke work this figure fails. The neck thing just kills this figure for me and that is a shame because this line is a rocketship. Just look at the future figs like Lowlight and Skydive.

Well, it all depends, ya know? Recondo has flaws that really should have been caught, but I'm still wary about the two you mentioned until we get them in hand. Skydive looks awesome, but he also looks like he'll be a statue with all that stuff on. Lowlight is AWESOME...but his vest looks very big. I'm worried he won't be able to reach his arms across his chest, which will completely kill his two-handed holding position that he'll need as a sniper. I'm just not sure i'll be able to get Lowlight in any realistic poses. He does have the Jungle Viper arms working for him, though! Awesome wrists on those.
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Re: Alexx Shorts: PoC Recondo

Postby Django » Sun Nov 21, 2010 9:05 pm

I cant get enough of that crazy jungle snake eyes,always a hoot! :lol:
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Re: Alexx Shorts: PoC Recondo

Postby Crosshair » Mon Nov 22, 2010 9:25 am

Alexx wrote:. Lowlight is AWESOME...but his vest looks very big. I'm worried he won't be able to reach his arms across his chest, which will completely kill his two-handed holding position that he'll need as a sniper. I'm just not sure i'll be able to get Lowlight in any realistic poses. He does have the Jungle Viper arms working for him, though! Awesome wrists on those.


I was thinking the same thing, on Low Light. I didn't realize how big the vest was until the last pictures were posted.

Anyway, great review. The figure was soooo close to perfection, but that neck drives me crazy. Great sculpt, great paint, great accessories (love that backpack), but the arm articulation and the neck knock it down a bit.
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Re: Alexx Shorts: PoC Recondo

Postby ARROW » Sun Nov 28, 2010 12:36 pm

My step-son found me this figure last night, and it completes my basic, non-exclusive collection of the POC figures.

I gotta mirror some of the feelings here about this figure--its like its bi-polar. The backpack is weird...........but cool...........but weird. The solar panels are cool, but the pack itself is tied up with rope and stuff--just nuts.
The bear traps are just a total WTF? since they are INTENDED to capture COBRA troops--is there not something in the Geneva Convention about such things?
Small complaints others have--like the slouch hat are easy solutions for me: a small dollop of poster putty and the hat ain't goin' no-where.

And that mask.....

I put it on the figure and............so help me.........I started to snicker. Then my step-son came in and he laughed out loud at it, and I did too.....because it really, truly looks dopey. But not in a awful way, but in a unintentional "this -is-just-sort-of-funny" way. The rest of Recondo is hardly decoed to go "native" as this mask would enhance. But like the rest of the stuff, it just.........seems.................to fit in here.

My ONE complaint: the wrapped sniper rifle. I think it supposed to be a variant of the Barrett .50 cal sniper rifles, but its TOO SMALL, if it is. The assault rifle is fantastic though, and I love the hatchets.

This figure is just both fun AND funny.
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Re: Alexx Shorts: PoC Recondo

Postby Monte Williams » Mon Nov 07, 2011 10:21 am

I was surprised to notice that I'd never replied to this thread.

Does the neck peg bother me? Nah. Mostly 'cause I had to wait a year or so to get my mitts on the figure, and by that time I had a huge crush on the figure, and logic be damned.

Also, I sometimes worry that I'm too self-absorbed, when it comes to posting photos in your threads. But then it occurred to me: I wouldn't be flipping through the old reviews and thinking "Ooh, I should post my photo of that guy!" if you'd post new reviews more frequently.

So really, it's your fault I'm so self-absorbed.

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Also, I find you can get him to look up-ish if you just push the head in that direction.
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Re: Alexx Shorts: PoC Recondo

Postby Heli88 » Mon Nov 07, 2011 11:04 am

I like the "mask on the arm" thing. That hadn't occurred to me as a storage option.

I don't think I posted it here, but I was annoyed that he has a hard time getting into a good two-handed rifle position until I realized that he doesn't actually have to be right handed. His left elbow gets a better range of motion, since it doesn't have the mummy wrap.
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Re: Alexx Shorts: PoC Recondo

Postby Monte Williams » Mon Nov 07, 2011 11:12 am

Heli88 wrote:I realized that he doesn't actually have to be right handed.


It's funny how seldom that occurs to me. Meanwhile, despite the limitations it imposes on the articulation, I hope they reuse the wrapped arm. It looks neat.
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Re: Alexx Shorts: PoC Recondo

Postby Monte Williams » Fri Nov 25, 2011 10:13 am

Monte Williams wrote:I find you can get him to look up-ish if you just push the head in that direction.


I have come to realize that this is a wild understatement.

Cross-posted from Hiss Tank and in different form on Generals Joes:




Justin has reviewed most of the figures from the Marauders and Dreadnoks packs, and he has criticized Hasbro's decision to reuse the flawed PoC Recondo body for Taurus and Burnout.

This isn't so much a criticism of Justin as it a rebuttal to all the widespread dismissals of PoC Recondo (and now these two figures who reuse his mold).

Take any ten or thirty Anniversary/RoC/PoC Joes from your collection and see how far they can look up. Joe articulation is good, but it's not necessarily great. Like I said in response to Poe Ghostal's recent Snake Eyes review, these little guys still haven't caught up to Sigmas. And even Sigmas lacked proper articulation at the neck; most of them can't really look up, either.

In response to some of Justin's comments, I grabbed four of my Joes at random, along with PoC Recondo. Recondo looks straight ahead, and that's as high up as he can look. I'll repeat that, though:

Recondo looks straight ahead.

He does it just fine. I concede that his neck peg is inexplicably misshapen, but the figure is not forced to look down. I have two of them, and both of them look straight ahead with no problem.

And guess which other figures can only look straight ahead?

These ones:

PoC Low Light
PoC Dusty
PoC Snake Eyes (widely regarded as the greatest Snake Eyes figure ever)

Go ahead. Try 'em.

There's nothing wrong with Recondo, and by extension there's nothing wrong with Taurus or Burnout, at least where the neck peg is concerned.

Don't get me wrong; Hasbro should perhaps look at changing their approach to neck pegs with their Joe series; the Star Wars figures use a larger ball joint that seems to allow for greater movement, for example.

But Recondo and the figures who use his mold are no worse than the average Joes.

The only figure from the handful I grabbed who can look slightly higher than the others? Rise of Cobra General Hawk.

Since then, I have tried others. (I'd have tried several more, but the following are just about the only figures I have with their original heads still on their original bodies).

Modern Joes whose heads can't look noticeably higher up than straight ahead:

Anniversary Cobra Island Recondo
PoC Beachhead
PoC Zartan
PoC "Prince of Persia" Storm Shadow (a wildly underrated figure)
Jungle Viper (even if you remove his gear)
Rise of Cobra Helix

And while Helix's hair is probably to blame in her case, get this:

The only figure I grabbed who can get really good upward motion from his neck? PoC Spirit. Despite the long hair.

I was going to post a bunch of photos, but it seems stupid, 'cause you can just check these yourself, and who's to say that a photo is proof that a figure's head has been moved up as high as it will go?

I went ahead and snapped two hasty ones, though, just to prove that Recondo can look straight:

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Only Spirit sees that a disgruntled Freedom is about to poop on the Joes.



Because Recondo's neck peg is so strangely misshapen, he does have a peculiar look to him in a profile view. He looks like a viper poised to strike or something, like he's ready to headbutt someone.

And I know many of you don't like the figure 'cause he's just not Recondo to you, and that's fine. You're daft, but whatever.

But if you've held off on this figure because he supposedly can't look anywhere but down, you've been had. I don't know why everyone has convinced themselves Recondo can't look up and face his opponent, because he clearly can.
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Re: Alexx Shorts: PoC Recondo

Postby Alexx » Fri Nov 25, 2011 10:38 am

You simply MUST have a fixed form of the figure or something. You can compare to my straight-ahead shot up at the top of the review. I have him standing forward with his mid-section joint straight up and down (not arched back, which is another way I can get him to look forward). We both seem to have his suspenders lined up in both pics, and yet yours is looking forward and mine is looking down. The only other way I could get him to look forward is to push the head up until it was halfway resting on the balljoint. I did it for quite a few of the pics on the review. I don't mind that his neck peg is pushed forward; it's just that - on my figure, at least - the head can not look up. I agree with you that most figures can not look up either....it's just that barely any of the other figures are always looking down.

I dunno what kinda figure you got, but from what it looks like in your pics, you got lucky.
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Re: Alexx Shorts: PoC Recondo

Postby Monte Williams » Fri Nov 25, 2011 11:27 am

Lucky indeed if you're right, 'cause I have two, and they both look straight. I got one from BBTS and one from eBay.
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Re: Alexx Shorts: PoC Recondo

Postby Alexx » Fri Nov 25, 2011 1:11 pm

Monte Williams wrote:Lucky indeed if you're right, 'cause I have two, and they both look straight. I got one from BBTS and one from eBay.

And - just to clarify - the figure is looking forward without any help? Once again, I can get him to look forward without arching the back, but only if his head if halfway off the balljoint. I went and checked my figure again and matched your pose, but I can not get him to look forward like your figure there. He still continues to look down.

Once again I totally agree that barely any figures can look up. It's just that most of them don't have that crazy forward neck, which (it seems, on most Recondos, anyway) makes him look down unless his back is arched all the way back.
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